Currently working on a section of a library that'll include a loader for use with the SGB, and I'd need the SMP to be in a know state after the loader is done executing, allowing for someones own code to take use of the sound hardware on the SNES.
But I'm not entirely sure how to take control of the SMP after the SGB has initialized the system. For I wanna be able to bring the SMP back into it's boot ROM if possible, to make it easy to upload code to it.
Note: All this is being done in pure assembly for everything.













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