5 years ago

i got this question: What is goal as developer.

so this is my answer: my personal goal as a developer is to bring joy to others and show the world that one can achieve great things no matter what there age is, to bring a laugh/smile to someone that is sad




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I have been working ALOT and here is what I have done have:

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Time to livestream from new Realms! You can now go live from any Realm on Game Jolt. You can also tag a Realm when going live from your homepage. Visit a Realm to see who's streaming!

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/

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So after a lot of work and effort i have reached this position where i can officially give you guys a early look into the final version of this game (there is no audio (i am looking for someone to colab with))

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

Vs Red! LETS GO!

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/