6 years ago

i got this question: What is goal as developer.

so this is my answer: my personal goal as a developer is to bring joy to others and show the world that one can achieve great things no matter what there age is, to bring a laugh/smile to someone that is sad




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Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Time to livestream from new Realms! You can now go live from any Realm on Game Jolt. You can also tag a Realm when going live from your homepage. Visit a Realm to see who's streaming!

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Steam Demo version 1.1.3 now Available on GameJolt

There going to be Update Delays, here is why:

We played Dark Sanctuary with my orchestra!

Post-Steam Next Fest log

What’s Coming Next for Fractured Balance?