I had to refuse this animation in the game, but I still like it so let it be here.
Next up
I had to refuse this animation in the game, but I still like it so let it be here. Will post some more pics and gifs soon
I have released a game yesterday and I tried to make it as beautiful as possible, considering the limitations of a chosen retro artstyle. Hope you like it!
Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!
This is your chance to win $5,000 USD! 💸
Art is your weapon. Garen is your champion.
Enter here: https://bit.ly/FirstStand
(We've included Garen variants for inspo!)
Just published the game! https://gamejolt.com/games/stellar-sunset/482272 tbh it's the first project I was working so hard on, so I would be really glad if you could give me some feedback on this.
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Here is a gif of an animated character I created for a project I didn't finish back in 2019. Should I resume the development once I finish the current game I am working on? (btw it comes out on 17th September, just in case) https://gamejolt.com/games/FloweringGame/534893
A model of an engine for a motorboat. It's the reason I refused the old animation I posted yesterday
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
I was trying to cross-compile my ~100mb game to Linux for the last two days. And, well..
This got out of hands.
But, good news, Linux build is available now!










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