Game
Cobalt Moon
8 months ago

I have also released the source code for the demo. Feel free to use it to kickstart your own #beatemup games. Credit is appreciated, but not required (except for the third party assets I used)




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The culmination of all that sprite work I've been doing, all for a six second clip

For #ScreenshotSaturday, I have for you the first of Leonard's two planned attacks

Here's my submission for the 2025 #BadArtChallenge. Cobalt Moon never looked better

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Got the Tanager battle set up just in time for #ScreenshotSaturday

Man, this looks like a crazy tough battle! How is anyone supposed to beat him?

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

Another "mini boss" for Mission 2. Johnny is the keyboardist for Instinct, and an insufferable vlogger

Still working on the assets for the Mission 2 intro, but I wanted to show off a new feature that one of my testers suggested: making it so that certain enemy attacks can only be interrupted by a heavy attack. Adds a bit of strategy to combat

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Don't worry, I'm still hard at work on this game. I know it's been a while since I posted. I am focusing on putting more frequent dev logs on my Patreon, but I should definitely start posting more on here as well. I'll try to do that from now on