Game
Paradox Vector

6 years ago

I have been revising the story for Paradox Vector, drawing on the work of H.P. Lovecraft to give it more depth, and to guide the next steps in terms of creature and environment design...




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I've been working on updating more levels recently. Progress is slow, but should be more steady from now on ... here is the current one I am working on. You can see that I took the old, tile based level, and I am just drawing over it.

#screenshotsaturday I bring some images of the alien city in #StarExplorers. The testing branch has a big update, and the game is currently on sale too!

#gamedev #boomershooter #RD2020 #procjam

https://store.steampowered.com/news/app/502720/view/521682740735…

In addition to developing games, I also paint... "Machine" - 8 x 8 inches - Acrylic on Masonite - 2021

Islands of the Caliph is my new retro RPG in active development. I plan to release it this summer (2023). I have just been working on adding a scrolling quest journal #screenshotsaturday

New guns... I have updated the models for both the hand gun and the machine gun. They have a more complex, organic look to them now. Here you can see the machine gun in the distance, while the player is holding the hand gun.

#ScreenshotSaturday I am adding plants and other background objects to my game. I'm excited to see what can be accomplished in this style....

I am giving each level in Paradox Vector a little more of a distinct look and feel.

Updated to Version 6.0 There are some new surprises! Check out the free demo :)