I have released the source code for the game. The only original content is the levels, logo and code, everything else is an engine asset. I am not releasing the sequal under the same terms.
See https://infinity48.gitlab.io/programs/games/ for link and licence details.
Next up
Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)
Another peak at the game. I will stop these for a while after this one.
New progress update on BOTR 2!
The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master
This is so early in development, I haven't even decided on a title yet!
New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.
Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
Fan art for Foolish I'm feeling kinda better so I drew this
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Strange Umbrella
0 comments