I have released the source code for the game. The only original content is the levels, logo and code, everything else is an engine asset. I am not releasing the sequal under the same terms.
See https://infinity48.gitlab.io/programs/games/ for link and licence details.
Next up
Another peak at the game. I will stop these for a while after this one.
Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!
Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)
New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.
This is so early in development, I haven't even decided on a title yet!
New progress update on BOTR 2!
The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
I was bored, so... ManutKat.
I-Buki
Mio-Da!
Ibuki Mioda!










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