I have released the source code for the game. The only original content is the levels, logo and code, everything else is an engine asset. I am not releasing the sequal under the same terms.
See https://infinity48.gitlab.io/programs/games/ for link and licence details.
Next up
Another peak at Gindiana Moans and some concept art, hope you enjoy and that I can give you a demo soon!
Another peak at the game. I will stop these for a while after this one.
New game has started development here is a preview of some VERY early stuff. It's only has like 2 or 3 days of development right now.
New progress update on BOTR 2!
The game is still very lacking in content but some progress has been made and I have released the source code here: https://gitlab.com/Infinity48/bomb-on-the-run-2/-/tree/master
This is so early in development, I haven't even decided on a title yet!
Development has resumed on BOTR 2! I have switched engines from Pygame to Arcade, which has a built in physics engine and map loading. Anyway here is a new progress video for you. (All the rooms are test rooms and all the graphics are placeholders.)
Shadow The Hedgehog X pixel art
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Demonstration of the spells and their effects :)!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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