
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
Next up
Trying to come up with ways to incorporate the environment and different elevations into combos.
Featuring a new attack at the end: Crossheider.
A new narrative trailer I've been working on.
Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.
Piercing Drive A dashing, spear thrust with good horizontal reach.
Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.
๐๐ฎ๐ฟ๐ธ ๐๐บ๐ฝ๐ฎ๐น๐ฒ
Holding down the attack button during ๐ฃ๐ถ๐ฒ๐ฟ๐ฐ๐ถ๐ป๐ด ๐๐ฟ๐ถ๐๐ฒ's spear thrust changes the action into a flurry of sword stabs.
(Can be held down to extend from 9 up to 29 hits)
Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitologรญa latinoamericana. El juego llegarรก a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated โ๏ธ
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
















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