
I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
Next up
Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.
Trying to come up with ways to incorporate the environment and different elevations into combos.
Featuring a new attack at the end: Crossheider.
Piercing Drive A dashing, spear thrust with good horizontal reach.
Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.
𝗗𝗮𝗿𝗸 𝗜𝗺𝗽𝗮𝗹𝗲
Holding down the attack button during 𝗣𝗶𝗲𝗿𝗰𝗶𝗻𝗴 𝗗𝗿𝗶𝘃𝗲's spear thrust changes the action into a flurry of sword stabs.
(Can be held down to extend from 9 up to 29 hits)
A new narrative trailer I've been working on.
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳
I want to know - what's your favourite quest reward?
















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