I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.
3 Lanes
3 Button Types
3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()
Next up
An explanation on how Style Meter works.
Basic Actions infographic
A new narrative trailer I've been working on.
IT'S FINALLY HERE!
A couple new abilities added to the Thundergod form.
1) CG Crash: An AoE slam that knocks back and launches enemies near the landing zone. 2) Rapid Slash: 5-Hit AoE to enemies in front.
I've a few more screens with finished foreground layers yet!
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Wishlist Mainasutto now on Steam!
New System: Just Dodge
Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.
Fire Elemental Attacks
Release fire projectiles, wear it as a cloak or dematerialise into energy to move around the battlefield.
The demo of Flora & Fang: Guardians of the vampire garden is out on Steam! Go and play, and wishlist!
https://store.steampowered.com/app/2751060/Flora__Fang_Guardians…
Thundergod Flash and Thundergod Reverse Flash:
A divine footwork technique to chase down an enemy or safely step back into a more convenient fighting position.
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