Loading...
17
Game
Tengoku Sensล
2 years ago

New System: Just Dodge

Successfully dashing through an enemy hitbox within a 4-frame window (denoted by slow-mo and zoom effect) will provide a Just Dodge buff that will automatically dodge the next attack you didn't manually dodge yourself.




0 comments

Loading...

Next up

Combo Mad "Stormseeker"

A tribute to early Devil May Cry 3 Combo MADs when combo exhibitions were paired with Metal.

A gameplay trailer-esque type of video showcasing the main gameplay loop which is the combat and some of the other smaller elements.

Piercing Drive A dashing, spear thrust with good horizontal reach.

Chase down an enemy that has already been knocked away with a forward thrust; causing more knockback and a wall-bounce for a potential combo extension.

Trying to come up with ways to incorporate the environment and different elevations into combos.

Featuring a new attack at the end: Crossheider.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

Guarding against attacks generates 3% (10% for Perfect Guard) of the Chakra gauge (as indicated below the defensive class icon) which can then be released as damage via the One-Inch Punch relative to the amount of Chakra energy stored.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

๐——๐—ฎ๐—ฟ๐—ธ ๐—œ๐—บ๐—ฝ๐—ฎ๐—น๐—ฒ

Holding down the attack button during ๐—ฃ๐—ถ๐—ฒ๐—ฟ๐—ฐ๐—ถ๐—ป๐—ด ๐——๐—ฟ๐—ถ๐˜ƒ๐—ฒ's spear thrust changes the action into a flurry of sword stabs.

(Can be held down to extend from 9 up to 29 hits)

New Skill: Arctic Claw

Two ferocious swipes by the spirit of a mighty polar bear, applying Frostbite and launching them into the air on any poor souls close enough to get mauled.

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

I just learned about audio_sound_get_track_position() so I designed a prototype based on this one new function.

3 Lanes

3 Button Types

3 levels of precision comparing how close the note position is in seconds to audio_sound_get_track_position()