Next up
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I've more or less finished off the beetle enemy's animations now. Here's a short video showing the defeat animation as well as how it currently looks in-game. I still need to work on an effect for when the shield breaks, though.
I added the leaf shield to the beetle since the last time I posted to Game Jolt! I've also added a detail where it deteriorates over time as you strike it with bullets which I think is a nice touch! Yes, it's a separate sprite from the beetle himself lol.
I've been working on the sprite for the beetle shell power-up drop! I'm thinking when you collect this one, it will kind of poof away similarly to the enemies when they're defeated and play an "equip" sound.
Today I added a glimmer effect on the ground that plays when you score! I think it looks really nice and I wanted to share!
I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.
My next project! It's still in the early stages of development, but I have a tech demo available for download.
The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.
Here's a short demonstration of the beetle shell power-up in-action! It's not very obvious what it does at the moment because I still need to work on a lot of the effects for it, but the functionality is there if you pay attention to the health bar!
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