Game
It's a Cube
3 years ago

I just noticed that I apparently forgot to publish version 1.1. I'm sorry, that's 100% on me. I just published it now!




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I am impressed by my past self right now. The algorithm behind the unimplemented dashing mechanic (that I wrote like a year ago) uses a sine wave to smoothly increase/decrease Hensen's movement speed for a dash. That is so clever! I actually wrote this!?

I'm working on adding full controller support to It's a Cube! I'm also taking the time to update the art for the in-game tutorial page, I'm planning to add a tab for controller too. In the meantime, how does the keyboard tutorial look?

I've been working on some proper visual art for the beetle shell when it's equipped! I've also gone ahead and drawn a break animation for it. All I need to do now is actually set all of this up in Unity which I'll probably do on Tuesday.

Okay, so I've gotten the functionality for the beetle shell render over the player working! (using the first 3 frames from the beetle shell collect animation as placeholder sprites, these ARE NOT the final sprites)

I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.

Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!

The beetle shell is now fully VISUALLY implemented! Next thing on my list is a unique sound for Hensen equipping it.

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.

I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.