Game
It's a Cube
2 years ago

I just noticed that I apparently forgot to publish version 1.1. I'm sorry, that's 100% on me. I just published it now!




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I've been working on an animation to represent liquid flowing out of the boiler tool through the outlet pipe! It's like a sprite-sheet animation except it's a series of materials applied to a plane in rapid succession rather than images in a 2D world.

I added push notifications that appear when you reach a new milestone! These milestones correspond to the Game Jolt trophies for It's a Cube.

S A L T P E T E R!

Nothing to see here. Just "scaffolding" for me to use as a frame of reference when I draw the animation for liquid flowing through the boiler tool's outlet pipe!

I built a giant underground fish tank in my Minecraft world! I managed to get two glow squids in there, a puffer fish, and a variety of tropical fish!

I updated the algorithm that handles the timer gradually decreasing as the game progresses! Before, it would decrease by 1 second when the player scored certain amounts, but now it gradually decreases according to a multiplier each round.

I added the glow flowers that can be seen in Deathly Descent (one of my games) as a crafting material in Alchemisery! Here's some of the sprites I've been working on for the Glow Flower item and some of the items players will be able to craft using it!

I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.

I'm working on a main menu now! I think it's coming along quite nicely so far. Oh and I've also improved the model for the cube as well.

Working on some GUI art for the recipe book! All I have finished at the moment is the blank (player hasn't unlocked it yet) page but over the coming week I'll be adding pages on every item in the game!