Next up
I'm working on an update for It's a Cube! I've implmemented Game Jolt's API and added 4 trophies and score saving.
I've been working on improving the backdrop for Hensen Hopper! The way I'm doing it this time is I'm creating a 32x32 image for each texture I want, tiling it to fill the backdrop image, and using layer masks to "paint" where that texture will be visible.
My next project! It's still in the early stages of development, but I have a tech demo available for download.
Many Improvements to the main menu, and I added a floor texture and improved the level behind the cube!
I'm working on adding in-game achievements for It's a Cube that correspond to the Game Jolt trophies. I also plan to make versions of the in-game art for these to use as trophy icons for the game's page on Game Jolt eventually.
AAH! SPIDERS!
This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!
I've updated the UI and HUD in It's a Cube! I think the HUD especially looks a lot nicer now, and I'm especially proud of that, but I've also made changes to the main menu. I've also finished the statistics screen I was working on last weekend.
I've been working on the backdrop today! Among other things I've done, I made a bush! I know, SOOOO impressive lol.
I did get a lot more done on the backdrop yesterday, by the way! It's not finished by any means, in fact, it's quite empty and even ugly in some places, but it's beginning to come together!











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