Next up
A new year for the project, and with it, my resolution. I didn't really do a lot last year, so I thought, "Why not change that?" That's exactly what I am going to do today.
P.S: Here's a new concept sketch.
Quick Update:
I know how much theorists and streamers like to do speedruns or pick apart the game for the hidden details. So I thought I could make it easier on them by adding save slots to our game.
Here's a little sneak peak of the monitor. Hope you guys like it!
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Just wanted to show off a new concept sketch (and isometric art exercise) for the office. It's rough, but it works. I am definitely doing a digital version.
Whoops! Let's try this again. Fun fact, this is an early concept for the endoskeleton head. I haven't decided on the final design yet.
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
Here's a recreation of the unused staring shot from the first game. Definitely thinking of redoing it later. But it works for now. This was made in Blender 4.0.
Edit: Whoops! I forgot to paste it. Sorry! 😂



















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