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You would think this isn't related to the project, but it is. This legend of a woman has inspired the theme for one of my characters and her design. That and I wanted to show off, hehe.
Here's a recreation of the unused staring shot from the first game. Definitely thinking of redoing it later. But it works for now. This was made in Blender 4.0.
Edit: Whoops! I forgot to paste it. Sorry! 😂
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
Whoops! Let's try this again. Fun fact, this is an early concept for the endoskeleton head. I haven't decided on the final design yet.
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
A new year for the project, and with it, my resolution. I didn't really do a lot last year, so I thought, "Why not change that?" That's exactly what I am going to do today.
P.S: Here's a new concept sketch.
Quick Update:
I know how much theorists and streamers like to do speedruns or pick apart the game for the hidden details. So I thought I could make it easier on them by adding save slots to our game.
After eight years of concepting, I'm happy to say my project is finally coming to life. It's a psychological take on the series influenced by my favorite horror stories, including Silent Hill, The Babadook, and The Witch.















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