Game
Marty's Sewers Mayhem
1 year ago

I'll be taking a short break from working on the game sadly, thanks to a small issue

Don't worry, game is far from being cancelled as I don't want and this ain't a valid reason for it!

Btw read article:


If there's any experienced clickteam coder reading this, you can contact me on discord so that we can solve this small issue

To put y'all in context, I'm using this method for the enemies, however, when creating new enemies, they don't behave independently

Learned a lot about fast loops, object loops and even qualifiers, but didn't managed how to successfully solve this issue, it's been 1 month since I started to code how the first enemy behaves but I had to focus on this issue before continuing working on the rest (serious mistake? you bet Dx)

So yeah, this is why I'll be taking a short break from working on it, tbh it was almost driving me insane being unable to solve this properly, but I really hope I can find a solution asap, I really want to release this game



0 comments

Loading...

Next up

Fix Fredbear

He's gonna getcha!

The Fredbear and Springbonnie cutouts are here!!Huge shoutout to @/damp_swan on Twitter go check out their awesome art!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Showing off player 2 😎

What do you think?

I worked so hard to get all four of them to the end safely, but then...

Levels' maps.

Made my first ever animation.