Game
The Ink Remains
3 years ago

I'm doing some more environment design, again I'm proud of it, definitely improving. Sorry for not showing much, I want to keep things a surprise for the next update. Sit tight fellas :)




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Unity's next Long Term Support version introduces a lot of tools that makes a game developer's life less hard. I've experimented with it for a day and managed to do a damn good screen-space outline shader! #Unity #Shader #Outline #GameDev

I present to you, my main #Unity project! It's going to be a procedural generation based humorous game with some horror. Its placeholder name is "Spoopy Halls of Nightmares", you can suggest a better name in the comments! Teaser made in #Blender

I've done a fair bit more work, mostly on the player scripts, environment, some fixes, etc. But I also have implemented the foundation of object interactions and brought graphics parity (images are remake vs old version). Looks are subject to change. Cya!

See this screenshot? It took a couple of attempts before getting a result that was worth talking about. Now it's been two years since my first attempt and my procedural generation system is at its 5th remaster. This time it's game worthy...

Gotta love when this happens

I added an objective system yesterday. Obviously this objective shown on the image is just an example ;)

I finally made a highlight system for the items of my game. Now when you put the crosshair on an important object it gets highlighted! #devlog #fangame #batim

I remade the game page header and now it looks better. I will probably remake the thumbnail too.

I'm remastering the code of the game and it doesn't come without stuff breaking lol... It can be funny sometimes

Gwasses