Game
Rock Beyond Time
3 years ago

I'm gonna have to delay the Level-Up mode just a little more.

Why? Because it's awkward to release an update around Christmas.

So, you'll have to wait until after Christmas.

Level-Up mode is harder, and will require some strategy to play it.




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Line work first, then shading.

Also, if you're asking "where's her hair?", that's gonna animate separately.

I might have to put this in a little black box on-screen, but that's no problem for me.

I felt some mechanics were underutilized, so I'm making an expansion.

...more or less just a side quest and extra dungeon. No more than that here.

Coming who-knows-when.

Whoooooa, we're halfway there!

...in terms of cutscenes.

Coming soon to another update.

Lemme get some work done with it first, then we'll talk.

"Sir, is the Super Scaler effect really necessary for a cutscene like this?"

"I coded it, didn't I?"

...let's be honest, I'm a character designer, not a master of hi-res pixel art.

This is supposed to be the backside of a large alien spaceship. It looks too much like a giant escape pod with thrusters. I'm keeping the large tentacles, though.

I realize some players just want to play the game and see the story, while others may actually want to use those revival items, so here's a little compromise for you all.

Also, yes, I NEED to put on that "Pro" flag everywhere.

Part of the expansion involves a cute little fight right here. ...in space for no apparent reason.

...too bad it won't be as epic as the final boss, but still...

The next update may be full of bugs.

...moths, mostly.

Resistance is futile.