Game
Super Mario Bros Lethal Impact
1 year ago

I'm gonna improve some parts of the chapter one before starting with the chapter 2(chapter 1 = all the toad brigade stuff.)

Also gonna add a "chapter 0" with Luigi and a start cutscene explaining what is happening lmao.

That will be demo 0.2 stuff




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Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

WE ARE BACK :D

There were some issues that affected the development (not anymore)

(Maybe) we will do an overhaul.

(Baldfirepeacausewhynot?)

-

Hubieron algunos problemas(ya se soluciono igual xd)

Quizas haremos un overhaul.

(Guisantecalvoparalabuenasuerte)

ENG

Some seeds have a new BG with few changes if they need or do something different (Like Lilypad and Flower pot as an example)

ESP

Algunas plantas tienen un nuevo fondo si hacen o necesitan de algo (cómo nenúfar y maceta por ejemplo)

Smol background 4 castle section of MIND level

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

im confused about who is saying that, Luigi or Luigi...

Plantern and Cactus rework