Game
Five Nights at Drakam’s: NightNothing
1 month ago

I’m gonna take a bit of a brake of game development after this game. I pretty much went straight from making the FNaD prototype to FNaD: NightNothing, and that was tiring. It’ll probably be quite longer before I make the full game.




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Bendi #FanArtFriday

Bendy is by far my favorite horror series, I don't give two sh1ts what anyone says.

Looks really bad but whatever.

Just made the camera toggle and vent seal mechanics (code was VERY messy but it works) and I’m now making the a.i of the threat that attacks from the vents, “Shade Kade” (above). His a.i. is probably going to be more random and challenging than the rest.

The mask animation and mechanic is actually working way better than I thought it would.

It’s gonna be annoying though because I couldn’t figure out how to code a “hover” so you can’t hover over the mask button to wear it and have to click, but whatever.

The Poopet

IT’S OUT!!!

Fix Fredbear

The game is coming together, added a new mechanic that wasn't in the FNaD Prototype and it's actually working pretty well. Here's a "prototype" office reveal, too.

FIVE NIGHTS AT DRAKAM’S: NIGHTNOTHING IS FULLY RELEASING ON OCTOBER 24TH AROUND 3:30 CST!

It’s fully out now!

Extra info/notes in article.

I like the concept of powerscaling from time to time but good god a ton of nerdy ass power scalers take that stuff WAY too seriously. I’ve seen one say highly offensive slurs because someone said his favourite character was stronger than theirs.