Game
Lucas Oddyssey (Demo disponible, Windows)
4 years ago

I'm releasing my first demo today! After so many attempts to make an actual playable game, i made this demo a year ago, and I finally release it (late tho) because of the lack of time between studies and the final release. So, wanna take a look?




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Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.

Ya like DK? They gonnagecha!

Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...

Uh oh! What's that at the end of the creepy dark hallway?

It's been a while, hasn't it? That changes now! 🎉 Our crew is taking Townseek on a remote trip to BitSummit with a new adventurous demo for you to play! 🗻

Our Townseek Demo is back on Steam! Go check it out, play and wishlist it! 🧭

https://store.steampowered.com/app/2014110/

He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.

Another test, this time for creatures talking with each other. The world just feels a bit more whole now!

(audio from Pootis Engage)

Just finished modeling this new enemy character for my game!

Next are animations and attack pattern AI for it!

#indiedev #indiegamedev #gamedev #indiegame

Heya everybody!

I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).

So, here's a first watch to the menu, in front of a great world waiting to be explored!

A new game arose!

Today I finally released the demo for my new big game:

Frecuencia Roja (Red Frequency)!

I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:

https://rabbitbitgames.itch.io/red-frequency

Ranged Enemy Animations and AI Logic in the works!

Night of the Dancing Engineer became a mini horror game...

How my silly AI testings ends like this all the time?