I'm releasing my first demo today! After so many attempts to make an actual playable game, i made this demo a year ago, and I finally release it (late tho) because of the lack of time between studies and the final release. So, wanna take a look?
Next up
Currently working on a completely renewed inventory system and the translation system. Also heres a bit of a test to show you how's the game going (without the new inventory system). I focused mostly on programming but i gave the game a bit more visuals.
Ya like DK? They gonnagecha!
Once again, I was testing a new mechanic (valve/lever style) that makes the player need to manage it's time, and...
Uh oh! What's that at the end of the creepy dark hallway?
It's been a while, hasn't it? That changes now! 🎉 Our crew is taking Townseek on a remote trip to BitSummit with a new adventurous demo for you to play! 🗻
Our Townseek Demo is back on Steam! Go check it out, play and wishlist it! ðŸ§
He got this new anime plot and shared it with a friend who was guarding a bar. Normal talk in a normal forest.
Another test, this time for creatures talking with each other. The world just feels a bit more whole now!
(audio from Pootis Engage)
Heya everybody!
I've been working on the final release since the beginning of the year and... the demo looks a lot simplier than i remember (it was the begin anyways).
So, here's a first watch to the menu, in front of a great world waiting to be explored!
A new game arose!
Today I finally released the demo for my new big game:
Frecuencia Roja (Red Frequency)!
I uploaded it to itchio, but when I have more time there's gonna be a release here too. For now:
Night of the Dancing Engineer became a mini horror game...
How my silly AI testings ends like this all the time?
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