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(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!
(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.
Support the game with donations
I'd like to bring #ReunionFate to Steam very soon, and to that end, I may open a donation campaign with various rewards for donors. More info in the article.
#IndieGame #HorrorGame #PixelGame #IndieDev #GameDev #PixelArtist
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!
That's June down in the lower right corner of the screenshot. She's a main character in our game Usual June. Who are YOU?
Wishlist Usual June on Steam to find out who, and what, that thing is! https://store.steampowered.com/app/2702430/Usual_June/
(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
It's official
#ReunionFate DEMO is getting closer and closer because I've been able to speed up the work, all that's left is to test the game and make sure everything works properly.
#IndieDev #IndieGame #PixelArtist #PixelGame #HorrorGame #GameDev #Indie
(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)
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