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(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!
(#Update #CharacterClothing) I Just tried a bunch of different mix with clothing that I have develop until this point just to see how it will work at runtime. (#FullyReplicatedMultiplayer)


Elisa's icons was the funniest to draw, lol
I loved it! X3
Both of these images are from different points in development for our action adventure game Usual June! The first one is more recent, though we've done even more to build out the world, and the second is from a couple of years ago
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history
Hope you like this video, Thank you so much for 700+ Followers !! 
#ReunionFate Old/New Logo
I haven't posted anything these past few weeks because I've been busy improving RF's visual identity, and you'll see those changes very soon.
#IndieDev #GameDev #PixelGame #HorrorGame #PixelArtist #PixelGame #FantasyGame
(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game! 














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