Showcasing more of the movement-set for the game.
Showcasing early stage of inventory system & picking up items.
Showcasing a system that weapons cannot glitch through walls your character will lower the weapon to fit the current object you are facing at.
Equipping weapons & staying on the back of your character, you can only hold maximum of 2 big weapons on your back / backpack, and 2 small weapons size on your thighs.
You can rearrange your inventory by dragging items trough.
Shooting system (WIP).
Different animations for holding weapon while running and sprinting as a nice touch.
Please Feel free to tell me if you want to see something added as a feature, I read all the comments & maybe if that is a nice feature that will fit the game, I will be looking forward to adding to the game.
I will update the game & post here please consider like & follow that helps me a lot to keep me motivated.
Thank you, I love your all stay safe!.

Next up
(#MapDesign #ScriptsDevelopment) I want to showcase everyone how i do my maps, can by any size any shape i wanted to, my PCG tool generate all the stuff i need rest is history Hope you like this video, Thank you so much for 700+ Followers !!
(#MapUpdate #WorldPartition) I've Update the visuals added weather effects and more to the game, and on top of that, I've created world-partition setup for foliage, so I can optimize the game as much as possible so everyone can play it.
Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.
Happy Video Game Day!
July 8 is Video Game Day, a holiday that's obviously close to our hearts at Game Jolt.
Celebrate by completing our quests! They won't be around long, so get the rewards while you can.
(#Update #VolumetricLights) I've developed new volumetric lights for my game, using UE5 Niagara system, to add more realistcity to the game and feel more alive. They are animated as well so they feel like they are made out of dust. Video Coming Soon!
(#GamePlayVideo #NewVolumetricLights) I've posted a pictures of new volumetric lights I've been working on using Niagara on UE5, and in this video I showcase them at run-time, hope you like it. And most importantly I officially added map to my game!
Dive into the cozy post-apocalyptic open world of Critter Cove!
Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."
Wishlist the game: https://bit.ly/CritterCove
(#ChracterSwitch) Showcasing the capabilities of switching your characters at runtime without losing any progress, character keep maintaining their traits and everything else but be careful white they are disconnected that still ticking.
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