I'm sure everyone is concerned with the game being put to a halt, and we're deeply sorry for that. Currently our internet service has crashed for over a month and we are unable to fix it ourselves or with the help of our provider. We plan on contacting...
Next up
Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More
Contacting our internet provider today, but we're still working! We are working on character, story, and map design even without the capability of UE4. We are using Minecraft since it has a nearly perfect unit conversion rate. Stay tuned for more updates!
Alpha Update #003
Below is the full article!
*If you are having trouble with the tunnel in the Alpha Demo, be sure to read!*
Hey guys, we wanted to give a quick update! We haven't vanished, and we haven't given up. This next post has some major advancements that we're trying to complete. We hope to have it done soon, since we're just about wrapped up with everything in it!
Devlog 11 - Quality of life, New Mobs, Refined Systems
Devlog 13 - Anghoul Overhaul, New Building, New Weapons
Trailer, Kickstarter, and Steam!
Please wish list our steam page and share the Kickstarter. Even if you don't back it, we greatly appreciate any and all support from our community!
Steam: https://store.steampowered.com/app/3693370/Masters_of_Anghoul/
Kickstarter: https://www.kickstarter.com/projects/biotale/masters-of-anghoul-…
Devlog 15 - The UI and Combat Support Update
Comment below and let us know how you want the dodge mechanic to work!
Devlog 12 - Shop, Blacksmith, Inventory Update!










1 comment