
I'm working on the first map in my "alpharium worlds" games. Thinking on making it a simple shooter (like quake) but with some puzzles (hacking doors, etc)
Any advice on gameplay, FOV, flow, engines, etc?Planning to work on UE4, but my laptop can't run it
Next up
Made this for my game, what kind of vibes does this send? :D
WIP
Visual Update and New Direction:
And QnA!
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art comission.
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)










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