





Next up
Coding progress so far - a basic menu that will be fixed later and custom night settings
(I was a bit slowed down today fixing more stuff in LCD FNaF 1)
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
The Rat
V1.1.5 Changelog
- Made the mouse visible when on screen
HEYYYYYYYYYYYYYYY
i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...
so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.
It was a lot easier than I made it out to be in my head...
(They'll be a lot slower in-game)
EVERY FNAFMAS 2025 DONATION GOAL :D
Let Me Know What You Are Most EXCITED For! See You December 20th :)
We Have More Than DOUBLE Last Years Count Which Is INSANE. Thank You All So Much For Allowing Me To Showcase All Of These AMAZING Games And Projects.
Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)
I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.
Also I'll quickly address mobile controls in the article











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