





Next up
Besides a small insta-kill glitch when starting the night again after losing a life and luring animatronics with the Audio Lure, the movement is implemented.
It was a lot easier than I made it out to be in my head...
(They'll be a lot slower in-game)
V1.1.6 Changelog
- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game
(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)
- Doors can't be toggled if in camera mode
V1.0.4 Changelog
- Hotfix for a major visual bug where you could drag objects around
Fix Fredbear
Something I forgot to show yesterday is the different background for Custom Shift
I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6
He's gonna getcha!
Making good progress in terms of assets at the moment. Here's some images from the game
The office
The custom shift menu
and the (incomplete) title screen
"This is where their story ends"
LCD FNaF 6 now in development. Link below
The Fredbear and Springbonnie cutouts are here!!Huge shoutout to @/damp_swan on Twitter go check out their awesome art!
V1.1.4 Changelog
- Added an option to switch between 6 or 9 minute nights after some feedback
(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)











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