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Game
LCD FNaF 6
5 months ago

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article


I'm not doing them.

They are impossible for me to do for some reason. Whatever I do, I cannot get them to work at all.

So instead of me doing them, once all of the games I want to make for the series are out I'll find someone in either the Turbowarp or Scratch FNaF communities (both on Gamejolt) and see if I can find somebody else more experienced with making them instead to do it for me.

This means you'll have to wait a while to play these if you're on mobile... Sorry!

Do know that they will come eventually, though.



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"This is where their story ends"

LCD FNaF 6 now in development. Link below

gamejolt.com/games/LCD-FNaF-6/1002408

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

The Poopet

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

Fix Fredbear

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

V1.1.5 Changelog

- Made the mouse visible when on screen

They need you. 🐥

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen