Loading...
4
Game
LCD FNaF 6
6 months ago

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6




0 comments

Loading...

Next up

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

V1.1.6 Changelog

- Nerfed Chica & Bonnie, buffed Foxy - all to be closer to the original game

(Now Chica & Bonnie can't kill you until you switch to camera mode, and Foxy can kill you whenever.)

- Doors can't be toggled if in camera mode

The Rat

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)

HEYYYYYYYYYYYYYYY

i was feeling a bit 𝓹𝓮𝓬𝓴𝓲𝓼𝓱...

so i decided to combine myself some remodels 𝐓𝐎𝐃𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐀𝐘𝐘 this will fill my stomach to the BRIIINK

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

EVERY FNAFMAS 2025 DONATION GOAL :D

Let Me Know What You Are Most EXCITED For! See You December 20th :)

We Have More Than DOUBLE Last Years Count Which Is INSANE. Thank You All So Much For Allowing Me To Showcase All Of These AMAZING Games And Projects.

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around