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Game
LCD FNaF 6
2 days ago

Something I forgot to show yesterday is the different background for Custom Shift

I made the background a more burnt colour inspired by the pizzeria burning down in the canon ending of FNaF 6




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V1.1.5 Changelog

- Made the mouse visible when on screen

Got the vent lights working! You can't use both at the same time (since in the og FNaF 6 you can't either)

I was going to add a flicker effect, but I didn't like how it looked so I ditched the idea.

Also I'll quickly address mobile controls in the article

V1.1.4 Changelog

- Added an option to switch between 6 or 9 minute nights after some feedback

(The animatronics will also move a bit quicker on 6 minute nights besides Freddy who I kept the same because of his shorter 3 second timer)

V1.0.4 Changelog

- Hotfix for a major visual bug where you could drag objects around

bears

Making good progress in terms of assets at the moment. Here's some images from the game

The office

The custom shift menu

and the (incomplete) title screen

I made a take on the FNaF 1 animatronics for a fangame I'm considering making, and thought I'd share them for fun.

I call them the 'Recalled' animatronics (except Golden Freddy who I call 'Rotted Freddy')

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Coding progress so far - a basic menu that will be fixed later and custom night settings

(I was a bit slowed down today fixing more stuff in LCD FNaF 1)