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Super Sunny World
2 years ago

I needed to implement a way for certain areas of the level to "lock" the camera, prior to reaching the end of the level data. Thankfully DisplacedGamers' amazing explanation of how SMB1 attempts to do it stuck in my mind, and I recreated that system.




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"Ghost Piece" is now available in From Below Pocket via a "patch/hack" for anyone interested! It comes with the game when purchased on itch.io! Warning: It's very untested, and probably has perf issues. 😅 https://mhughson.itch.io/from-below-pocket/devlog/617249/ghost-p…

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This is maybe a little on the technical side, but I've had a few people reach out with questions on how the Moving Platform logic works in Super Sunny World, so I created the brief explanation.

Let me know if you have any follow up questions!

It's been tough to find time to put together a Super Sunny World 🌞 update video this summer, so here's 3 months worth of features condensed into 2 minutes! Enjoy!

#nesdev

@JurassicSunsetGamesLLC is a Jolter to Watch and and a studio which delivers bite-sized experiences to today's gamers! Follow @JurassicSunsetGamesLLC before the quest ends on February 3 and you'll get Coins!

Here's something you don't see in every NES game:

A platformer with ZAPPER support! Super Sunny World allows a 2nd player to kill enemies with the Zapper Gun.

#nesdev