Okay so when I first stated this big project I had no idea the work it would take it finish this. I was also very new to programming and game development and I think you can tell in some of the older pieces of the game. I've managed to clean up some of the sloppiness but the code is way to hard to read and unoptimized to continue making the game with this code base so I'm going to scrap most of the code and reprogram most of the game. This will take a while and I also have some reworking to do in different areas of the game. (mostly bosses) I also want to redo some of the art for the game as I've gotten better over the almost 2 years I've been working on this game so I want it to show. I've been working on some new engine features that I can add to the new engine for the game that will improve the overall efficiency of making the game a lot like a all in one enemy constructor/spawner and a house constructor/collision system so I don't have to write collisions for every wall in the game. I also made a new animation system and rendering system to help save time. This process will take some time to get back to where we are now but I think it will be worth it. I might rewrite it in the new engine I've been working on but it's not finished yet so who knows when I'll get back to this project. I hope to start work on it sometime next year but don't hold your breath because my main focus right now is getting the new engine finished and getting the minigame collection finished.
Next up
Quick update
I forgot to show the new ship lighting...
Designed the next enemy.
@penusbmic ![]()
is a Jolter to Watch and the Worlds Okayest Dad That Pixels! Follow @penusbmic
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before the quest ends on November 25 and you'll get Coins!
Getting closer!
myPOPGOES Mobile is out now on Android and iOS! 
Android: https://play.google.com/store/apps/details?id=com.clickteam.mypo…
Thought about that piece of concept art awhile back of the electrified ship.
I'm tired... (Warning the audio is not what I would call balanced lmao)
Snood












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