Next up
Last Updates:
- Made leaf particle movement random.
- Reduced the damage slow-motion effect.
- Added "Chromatic Aberration" and "Lens Distortion" post-processing effects when the player takes damage.
Doubled the player's speed after getting hit while reducing invincibility time from 4 seconds to 2. Thoughts? #gamedev
Still working on The Wave System... In the meantime, enjoy this chaos! #gamedev
This week's Fan Art Friday celebrates Baldi's Basics in Education and Learning! Accept the quest in your quest log to get started.
Environment Updates:
- Added more ground in the corners of the battlefield.
- Placed iron sheets and tires for extra detail.
- Added plants and flowers outside the edges.
- Introduced new signs to enhance the atmosphere.
What do you guys think? #gamedev
@MewMarissa is a Jolter to Watch and and a game developer who takes pride in attention to detail and producing quality work! Follow @MewMarissa
before the quest ends on April 8 and you'll get Coins!
Added some trees outside the edge, but I have a lot of stuff to add next! Any suggestions? #gamedev
Now the player becomes invincible for about 4 seconds after getting hit. What do you guys think? #gamedev
Great news! 📢 @Aya_Games has joined Game Jolt!
They're the indie studio behind the haunting & atmospheric horror platformer Ayasa: Shadows of Silence.
Follow the development of Ayasa: Shadows of Silence at https://bit.ly/AYASAGAME
Implemented a score system that assigns different point values to each enemy type. #gamedev
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