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11 months ago

I think I fixed the Goblins.

I ended up adding 2 extra States, one for entering a object and one for leaving.

That didn't actually fix it, it just made things easier and better.

The fix was adding an exit to the wander state.


Specifically, if they have an object assigned, but don't have a path or are still at path point 0.



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Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

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