Game
God's Tear
5 years ago

I turned the Development Stage to "Early Access" because I don't want to deal with keys right now. I just want everyone to try out the pre-alpha demo and get some feedback. I may bring it back to "Devlog" after some time.




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Started prototyping the Player Assist feature. With a press of a button you can summon party members that will perform their special attacks. I know it looks like Ender Lillies but my inspiration was the Marvel vs Capcom games.

Dug up these old concept arts. I will redraw these and add to the game. Players will be able to build structures to unlock features and upgrades. There's also a bit of farming and pet raising. What do you guys think?

Float like a butterfly, sting like a bee. #gamedev #metroidvania #godstear

Concept design for the Dark Forest level. #gamedev

Today's weekend showcase is a concept art of one of the levels: Eggo City. #screenshotsaturday #art #conceptart

Version 0.3.0 BETA is now available for download! This release is leaps and bound ahead from the previous one. I would love to hear your feedback so I can make the game better. Please read on for the complete features.

Gotta learn how to aim. #gamedev

For this week's progress here's a gameplay of the So'leil fishing village map. #gnomemorewar #indiegame #gamedev #screenshotsaturday #retrogaming

Here's a chart of all enemies in Gnome More War. Unless marked, all enemies are unlockable in the Switch, Android, and Gamejolt(PC) versions. #gamedev #pixelart

Character concept art for Sharte. Her elemental affinity is Water, and wields a halberd as a weapon.