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2 years ago

I've been considering replacing the first person perspective with a RE1 style camera system. What do you guys think?

(sphere is only a placeholder for the player character)


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Trophies are now implemented :)

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

No-clipping mechanic

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Predator/prey AI concept

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

Bro just LOOK AT THIS LOAD TIME

Added proper window jumping and swearing when the Neighbor is in hunt mode