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9 months ago

I've been considering replacing the first person perspective with a RE1 style camera system. What do you guys think?

(sphere is only a placeholder for the player character)


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Bro just LOOK AT THIS LOAD TIME

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Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

WIP title screen "play" animation

Predator/prey AI concept

No-clipping mechanic

Trophies are now implemented :)

Patch Notes:

- Added pre-alpha/alpha 1 accurate item bobbing

- Fixed various inventory bugs for the player character

- Added base materials for easier material creation

2/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here is one where the humming just stops altogether for a random period of time)

Added an actual shadow for the player. Now you won't be just an invisible ghost messing with Ted Peterson.