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2 years ago

I've been considering replacing the first person perspective with a RE1 style camera system. What do you guys think?

(sphere is only a placeholder for the player character)


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Yesterday, I did a "Try Not To Laugh" stream on my YouTube where every time I laughed, I added whatever my chat wanted into the game. So here it is. "Sugus"

Implemented fully procedural walking animations for the Aranea Membri (looks a little wonky in certain spots, but they won't be running nearly as fast as I'm dragging it here so it'll look fine in-game)

1/2

Decided to see what random events would look/sound like in level 0. What do you guys think? (the event shown here are sounds of a room full of people coming from no where)

In the next update, you can expect to find loads of secrets and... lore????? >:)

The AI in the next and probably final major patch for the demo/chapter 1 will feature A LOT of AI adjustments. Here's a peek at just one of the many new changes to the AI's behavior!

Added proper window jumping and swearing when the Neighbor is in hunt mode

WIP title screen "play" animation

The Neighbor will be able to use the unused flour piles as a trap in the final update for chapter 1/the demo

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