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Hit effects and freeze frame WIP for Chaosector (my co-op roguelite arena) to add more impact onto some of the attacks
Began to work on the sounds for Casseroid and the game is beginning to feel a bit more alive
A little multiplayer showcase of my game, with the right teamwork you can overcome the threats of Chaosector!
Progress on special effects for my game (visual & audio)
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Progress on the loadout screen, each loadout will allow players to start a run with certain enhancements, these loadouts (and more to come) will be unlockable by playing!
The Ultrakill x Lethal Company animation I had been working on is finally complete, feel free to check it out! (Full video on YouTube) https://t.co/sDWiQuR2vg
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
Added display numbers to show damage dealt/taken in Chaosector, these values also change appearance depending on how large the values are!
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