Loading...
165
3 years ago

I've been working on an animation to represent liquid flowing out of the boiler tool through the outlet pipe! It's like a sprite-sheet animation except it's a series of materials applied to a plane in rapid succession rather than images in a 2D world.




0 comments

Loading...

Next up

The spider is more or less complete functionally AND artistically! I might try to update the enemy spawning algorithm before I release any new alpha builds with the spider, though. I'm on my whiteboard trying to think through that problem.

I've been working on improving the backdrop for Hensen Hopper! The way I'm doing it this time is I'm creating a 32x32 image for each texture I want, tiling it to fill the backdrop image, and using layer masks to "paint" where that texture will be visible.

You see I was GONNA get to work on the procedural enemy wave generation algorithm but then I remembered I still haven't drawn a defeat animation for the spider so now I'm working on that instead. 🤣

Doing it in layers starting with the web as usual.

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

AAH! SPIDERS!

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

I did get a lot more done on the backdrop yesterday, by the way! It's not finished by any means, in fact, it's quite empty and even ugly in some places, but it's beginning to come together!

The gang's all here!

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

This is a short video showing off the new procedurally generated enemy waves in Hensen! In theory, the game will become more and more unpredictable as I continue to build and implement new enemies!!!