CURRENT STATE:
After releasing a private Cyan demo to some friends, I got a lot of useful feedback and discovered that there where many aspects of the game that needed improvements or reworks.
Changing the game in this way made me question my original vision for Cyan which led up to me taking a break from making it for a long time. Now I want to continue its development in a way that helps me make a better game.
These are the most relevant issues with Cyan in its current state:
Even if the story is completed it hasn't been written down anywhere, it's all in my head, this is not okay for a story heavy game.
This is a type of game I've never made. I should've started with something smaller to test things first so Cyan can be as good as possible.
I want to make all my games open source and there is a lot of things in the Cyan codebase that I want to change before that.
This is how I want to fix these issues:
Write down the full story, including how all the moments relate to the game directly detailing not only the plot but everything the player does while going through the story through the game mechanics.
Test the waters by making a shorter horror rpg that will also be used to rewrite and refine Cyan's code, killing two birds with one stone.
FUTURE PLANS:
While I'm working on this Godot-horror-rpg-template-project-thing that will later be used to develop Cyan I will post a devlog every other week to help me keep a schedule since I've found that it's easier for me to work on something when I have a schedule and a deadline. Because of that I'm setting a release date for the template and once that’s done, I'll set a release date for Cyan.
RELEASE DATE:
I want to release the Godot rpg template before the end of the year.
I will set a release date for Cyan after the template is released.
ADDITIONAL INFORMATION:
1 comment