2 years ago

I've figured that Tiled isn't gonna be ideal for making levels for my game, so I'm working on a custom level editor. The graphics are a leftover from the Ludum Dare version and will be revamped with time. #indiedev #gamedev




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Ya like PONG? Well I'm making a clone of it!

#screenshotsaturday #indiedev

This week I spent working on a level editor and simple SVG converter. I've also updated some graphics, as the previous ones were hard coded draw calls.

There's still a lot to be done for the editor.

#screenshotsaturday #indiedev

Music will be a big part of STACK_TRACE, so even though I barely have anything done, I decided to prototype some music. It's a very rough idea.

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

I made this game back in #ldjam 48 (about a year ago). I've now decided to make it into a full game! I have nothing of note to show yet, but here's some footage from the jam version!

#screenshotsaturday #gamedev

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Hey! It's been a while since I've posted about my game, so I've made a little video showing off what I've added since last time!

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

We are under attack!

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?