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This week I spent working on a level editor and simple SVG converter. I've also updated some graphics, as the previous ones were hard coded draw calls.
There's still a lot to be done for the editor.
Music will be a big part of STACK_TRACE, so even though I barely have anything done, I decided to prototype some music. It's a very rough idea.
I made this game back in #ldjam 48 (about a year ago). I've now decided to make it into a full game! I have nothing of note to show yet, but here's some footage from the jam version!
🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…
The jam has cash prizes! 💸💸💸
Hey! It's been a while since I've posted about my game, so I've made a little video showing off what I've added since last time!
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
We are under attack!
Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?
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