Game
The Horde: Revitalized
7 years ago

I'VE MADE A CUSTOM LOGO FOR THE GAME


I’ve spent nearly all day making a custom logo for the game, and i’ve also been playing with shaders in Clickteam. I kinda took a small break from the game due to getting somewhat bored with it, but now I think i’m ready to do more with it again. Again, this is more of an off and on sort of project, so there’s no real release date that can be predicted. But enough dumb crap, here’s the custom logo:

5d0988dd1d0fc.png


0 comments

Loading...

Next up

Here's another one of the tip pages, to show that I'm not ded lmao:

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

I've released a demo showcasing a bunch of proposed changes for the updated version of the game; namely a complete overhaul of the heating mechanic. There's also a Google Form for after you play the demo build, to give feedback.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Lefunni Chompling Memes (I made these in 30 minutes, from random effects in Paint Net)