Game
The Horde: Revitalized
7 years ago

I'VE MADE A CUSTOM LOGO FOR THE GAME


I’ve spent nearly all day making a custom logo for the game, and i’ve also been playing with shaders in Clickteam. I kinda took a small break from the game due to getting somewhat bored with it, but now I think i’m ready to do more with it again. Again, this is more of an off and on sort of project, so there’s no real release date that can be predicted. But enough dumb crap, here’s the custom logo:

5d0988dd1d0fc.png


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Is there anything mechanics/gameplay wise I should potentially update the game or make an actual guide to explain? Anything unclear with instructions and experimenting doesn't work? Leave comments below to inform me about issues, I want game to be gud!

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

C0M3 B@(K L00K @G@1N $0M3TH1NG CH@NG3D!

Patch V1.0.4

Not really related to any projects, but I did some doodling/graphic making out of boredom. Here's a WIP, just in case if any final designs I end up using for something later:

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

V2.0.0 Released

If you know, you know.

WE ARE SO FROOTING BACK!!! 💖💖💖💖💖💖💖🍎🍎🍎🍎🍎

2.1.0 Rebalancing patch (mainly affects hard mode) Makes hard mode easier in some spots, and harder with main night level specifically introduced characters. Should be more fun to play.

Made a hybrid view scrolling camera scheme, but with the actual mouse cursor instead of a mouse controlled movement-based object for fun. Used some in-engine calculations for movement detection, and used the Power System Object extension for moving mouse.