Game
The Horde: Revitalized
7 years ago

I'VE MADE A CUSTOM LOGO FOR THE GAME


I’ve spent nearly all day making a custom logo for the game, and i’ve also been playing with shaders in Clickteam. I kinda took a small break from the game due to getting somewhat bored with it, but now I think i’m ready to do more with it again. Again, this is more of an off and on sort of project, so there’s no real release date that can be predicted. But enough dumb crap, here’s the custom logo:

5d0988dd1d0fc.png


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Release Candidate 1 of the new update has been publicly released. Merry late Christmas, I decided to release what I have at the moment for people to play, and there's a questionnaire link below to suggest changes.

Progress... Visual effects, some camera effect reworks, lighting tweaks, and Springlock Lucifus jumpscare implemented. New jumpscare sounds for Prototypes (basement), as well as Maskman and Metal Maskman.

Testing new graphics for main night level movement buttons, any suggestions or changes I should implement? (These new textures will not affect gameplay/hitboxes, they are purely visual.)

2.0.1 Patch (due to me forgetting to change the achievement tied to the extras in the menu to the easy difficulty one) Also renamed the application file to The Horde: Revitalized instead of THR NEW.

Found some unused audio files in the game's files, and compiled what I found into a video. Enjoy!!! :)

Touched up the basement level camera graphics again, and I'm much happier with them now. Just bright and clear enough :) New vs old example (my favorite one out of all of them) :

Here's another one of the tip pages, to show that I'm not ded lmao:

V2.0.0 Released

I managed to do a thing and make the filesize smaller, at the cost of some audio mixing issues and slightly worse audio quality in spots lmao...

The teeth used by a poopy-eating bucket helmet... Terrifying. So this is what an HDR Kick Bucket Cross' teeth would look like...