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Added an Update! Monsters can now spawn around 9 pm to Midnight. You are able to light campfires with torches. And the combat system has been implemented. What do you think of this update?
Currently working on a new level in the "Summer Waters" World. This level features some pipeline platforms and a brand-new spinning block platform. The Bunny suit will be added in the next world as well. What other things would you want to see?
I've been working on a project called Doggy and the Hat in Time. This is everything that I came up so far what do you think?
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
New Items have been added! I have added a trail for the Ground Slam Throw and also Checkpoint Flags! A new mechanic has also been introduced as the "Growing Vine". This allows you climb hard to reach places or just to have a boost in your jump.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
@archestereo
Thank you for your idea submission! I've gone ahead and added the ability to jump farther, turn enemies into eggs which can drop coins or a leaf power up. I've also added the ability to climb walls. What do you think of this so far?
Added a new set of movement. The Triple Jump, Ground Slam, and Wall Hopping. I have also added a Star Count System and more diversity to the map. What do you think of this? Also what would you like to see next?
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
I've added the Swimming function to Poppy and removed the sunken ship part of the level, mainly due to the lack of sight the player has for brief moments when entering that section of the level. What do you think of this so far?











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