Next up
Remember how I said this game wouldn't have a 3d environment. Well... I can now officially say that was a lie.
I've just made a pretty big commit. Okay, it's actually pretty small. So small I actually negated the most important part in the description, this commit also standardizes how objects are interacted with.
Wow, this game has already surpassed the amount of views that the shadows of the truth got, and the shadows of the truth only recently hit 100 after 2 months.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
Alright here is a render of the monitor, because why not.
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)
You must enter a post.
Friend told me to post something because it'd be funny so here's a komm susser tod cover I'm working on using the super mario 64 soundfont. The piano part is based on already existing cover you can find here. https://musescore.com/user/7586096/scores/3185131
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)
pog










0 comments