
I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.
Next up
Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.
Project Savior 0.3.0 is finally nearing release! See article for details!
Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Give me a point! Give me a less! Different colored textboxes have been added to the game.
Also, thank you so much for 50 views, you guys are great!
I'm proud to announce that the 0.2.0 update for Project Savior (Working Title) will be launching on September 20th! I don't want to ruin all the suprises, but I listed a few of the changes in the article below. I can't wait for you all to try it out!
Welcome to post #5, were I finally show off the battle system! To attack, simply press space when the circle around your head is red, and you'll be sent flying in the direction of your enemy!
Also, the 2.0 update is almost done! I can't wait to share it!
Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux
! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?
I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?











1 comment