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23
5 years ago

I was just working on making a clinging enemy, and as soon as I saw this, I knew I had to share it.




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I've been working on a new project that is heavily inspired by the 2D Metroid games. This is just a few aspects of the current build I have. What do you think?

Good news, I've decided to stop being dead long enough to put something together! I'll see you tomorrow (or I guess technically today, since in my timezone, I'm posting after 12(I'm very tired))

Project Savior 0.3.0 is finally nearing release! See article for details!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Give me a point! Give me a less! Different colored textboxes have been added to the game.

Also, thank you so much for 50 views, you guys are great!

Happy Devruary! Devruary Day 20 celebrates @LilianDuleroux ! They're the artist, writer, and game dev behind The Voyage Sinister! We also have a question for the devs of Game Jolt: What advice would you give a new dev?

Today, I'd like to show off my new sprite for plotron, the plot device. I decided to expand on the 3D effect of the propeller by adding shading. I was also thinking of adding shading to the main sphere too, but it didn't look great, so I ditched it.

I'm proud to announce that the 0.2.0 update for Project Savior (Working Title) will be launching on September 20th! I don't want to ruin all the suprises, but I listed a few of the changes in the article below. I can't wait for you all to try it out!

My game in 50 seconds #indiedev #Gamedev #steam

After 2 straight days of work, I finally got door collision working! This took way too long, and I want to lay down.