Game
Super Mario Bros Lethal Impact
1 year ago

I will be honest, have been stressed too much to an unhealty point, the development will be slowed down.

I programmed near to 9 hours to polish mechanics to have the game as soon as possible(i did that, im not gonna do it again).

Hope ya understand thx




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Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Didn't know how to show the amount of new content for the game, the video duration ended up being 16 minutes so... yeah.

New Plants,

New GUI,

Added a lot of keybinds,

Last Stand Endless

And a secret mode...

https://youtu.be/_8Y8kWXM1pI

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

im confused about who is saying that, Luigi or Luigi...

WIP

New look for the game

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

H O W

it's been less than a day an already have more likes and views than the others WIP videos

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)