Game
Super Mario Bros Lethal Impact
1 year ago

I will be honest, have been stressed too much to an unhealty point, the development will be slowed down.

I programmed near to 9 hours to polish mechanics to have the game as soon as possible(i did that, im not gonna do it again).

Hope ya understand thx




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Next up

PvZ Eternal mod Gatling pea rework.

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Plantern and Cactus rework

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Smol background 4 castle section of MIND level

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

If you wanna play first the demos of Super Mario Bros: Lethal Impact or SMB3 Unbrotherhood follow them or join to our discord server: https://discord.gg/jKdVCxW4qc, (if you follow them you can leave a like :P). SMB Lethal Impact spoiler: boss fight.

Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)

WE ARE BACK :D

There were some issues that affected the development (not anymore)

(Maybe) we will do an overhaul.

(Baldfirepeacausewhynot?)

-

Hubieron algunos problemas(ya se soluciono igual xd)

Quizas haremos un overhaul.

(Guisantecalvoparalabuenasuerte)

Explode o Nut