3 years ago

I will be rewriting my scratch 3d game engine "Elite".


Later this day I will publish test for new 3d projection pipeline/framework Elite will use.

This rewrite will come with some really good and useful stuff. So here is list of what will be improved.

  • Clean code

  • Better raytracing

  • Better mesh loader

  • Stamps will be handled better

  • Depth buffer

  • Shadow maps (real-time shadows)



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