3 years ago

I will be rewriting my scratch 3d game engine "Elite".


Later this day I will publish test for new 3d projection pipeline/framework Elite will use.

This rewrite will come with some really good and useful stuff. So here is list of what will be improved.

  • Clean code

  • Better raytracing

  • Better mesh loader

  • Stamps will be handled better

  • Depth buffer

  • Shadow maps (real-time shadows)



2 comments

Loading...

Next up

Redoing my 3d scratch engine completely.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

OCTOBER 13 2026

I started working on my turbowarp extension.

"Octagon Physics Engine"

SGI-STRIKE REMASTERED - WEAPON DEMO

Started tracing weapons for my game.

Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Death animations and blue torch.

Guerilla wars is coming with another horror game in bundle. Guess what's in next game.

Btw it is 3D game made in scratch, a kids coding language