2 years ago

I will be rewriting my scratch 3d game engine "Elite".


Later this day I will publish test for new 3d projection pipeline/framework Elite will use.

This rewrite will come with some really good and useful stuff. So here is list of what will be improved.

  • Clean code

  • Better raytracing

  • Better mesh loader

  • Stamps will be handled better

  • Depth buffer

  • Shadow maps (real-time shadows)



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Just revealing this for my physics engine, I made this in 3 days. It is going great so far, it is far more optimized than coding complicated stuff in engine, because it is being done without one block, not 2 not 10, just one block.

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.

My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

SGI-STRIKE REMASTERED - WEAPON DEMO

Redoing my 3d scratch engine completely.

First Shockwave 2 project ever has been remade.

Started tracing weapons for my game.

Working on my game, doesn't have a name yet. It is being made in scratch, a kids programming language. How does it look for now?

Death animations and blue torch.

hol' up i might be cooking (my 3d extension)