2 years ago

I will be rewriting my scratch 3d game engine "Elite".


Later this day I will publish test for new 3d projection pipeline/framework Elite will use.

This rewrite will come with some really good and useful stuff. So here is list of what will be improved.

  • Clean code

  • Better raytracing

  • Better mesh loader

  • Stamps will be handled better

  • Depth buffer

  • Shadow maps (real-time shadows)



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My game has changed a lot.

It is made in my engine using scratch, a kids programming language.

ah these dango cats are invading my 3d green mesh, they opps frfr!

posted in this section because it's actually advanced, and uses 3d extension (by me). more details in comments.

hol' up i might be cooking (my 3d extension)

OCTOBER 13 2026

Redoing my 3d scratch engine completely.

SGI-STRIKE REMASTERED - WEAPON DEMO

Started tracing weapons for my game.

I started working on my turbowarp extension.

"Octagon Physics Engine"

First Shockwave 2 project ever has been remade.

Yall probably thought I stopped working on this game like 2 weeks ago, well, you were so wrong lol. Multiplayer alpha will be available tomorrow, for few weeks, I'll even add voice chat.