Game
Hello, Neighbor! Descent Into Madness
2 months ago

IDEAS & TO DO:


~Idea one is to add "fake interiors" to the houses around the neighborhood to give a higher feeling of quality to the game. Kind of like how HN2 has the rooms visible through the windows, even if the rooms are often the same in every house.

~Idea two would kind of make idea one useless and that is to add actual interiors to some of the houses and encourage players to explore, however, since I despise TinyBuild's and DynamicPixel's approach with HN now being a platformer, I will not go that direction unless I plan to add mantling and vaulting.

~Idea three has nothing to do with the previous two, but I very much liked the idea of it and that is giving the neighbor pick up animations just like how HN2 has this. Most notably, they will be added from Secret Neighbor because I appreciate the work the animators put into it.

~Idea four is to give the neighbor a relatively smaller house to, just like the second one, encourage exploration.

~Idea five is making the AI extremely intelligent but I am not so sure about giving it a Neural Network as that would be a lot of work.

~Idea six is to allow the Neighbor to pick up and throw items at the player to stun them, and also move objects around to get to the player, the second mentioned is like the pre-alpha.

Tell me your thoughts, maybe give me a few ideas of your own.



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