Included with it is the beginning part of 'Something.' Which should be using all the included tools. So you can see how they work, and how to use them. The doors may look intimidating, but once you get a hang of them they are pretty easy to use. I hope you enjoy the toolset :)
https://github.com/superboo07/UE4-Text-adventure
Next up
Decided before I go to bed I'll share a screenshot of the chapter select menu.
Also gotta love how the engine includes the right steamworks sdk, but then tries to pull from a different version.
You must enter a post.
A knight who refused to die… now fights with what’s left.
The first boss of The Wolf in Me.
Decay took his body, not his skill. Precision. Discipline. Relentless technique.
This is not a monster. It is a warrior.
Updated the first screenshot to include the updates to that section. (Edit: Fixed interaction text being not included in screenshot)
This clip shows a shield throw ability where the boss attacks at range and recalls the weapon, forcing the player to dodge instead of block. On hit, the player is knocked down, creating a moment of vulnerability and pressure.
@Cyph3r_ made me do this
I've updated the screenshots to include the chapter 1 select page.
He is watching...
Out of the recent project loss, this was what I have been able to salvage, and half of it isn't even my code. (Most of it isn't even actual code, mostly just materials and huds, nothing that will really speed this up)










0 comments