if it says its an unrecognized app its just because the unreal exe file is uncommon. my sister downloaded and had this pop up so i thought I'd clarify. the publisher is me, colton magill, and my email is [email protected] if you need to contact me at all
Next up
some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.
I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D
random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
I'm bad at predicting time frames 😆 every time i think we've only got a few weeks left, something pops up to steal my focus lol... we're still making progress though, getting the village updated, combat reworked a bit, and ai improvements.
The deeper you go, the darker it gets...
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.










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