
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
Next up
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.
Exciting :D
Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.
Back in action!
I've finally finished everything I had planned, and I'm preparing something that I'm sure you'll love, as it will help make the wait for the full Reunion Fate more bearable.
#PixelArt #PixelArtist #Creator #Enemies #PixelAnimations #Sheets
Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already
Back to the beautiful routine
And after an odyssey where I was working on commissions, I've finally reached my goal. I shouldn't reveal what it is because you're not on my Discord, but I know it will surprise you. #IndieDev #GameDev #PixelArt #PixelArtist
We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.
Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs
Rat and Cat ;3
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?















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