2 years ago

If you are a Unity developer, I got something for you: a localization system!

With it you can easily add multiple languages to your game.

Download it here:

https://github.com/Donut-Studio/LocalizationSystem




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Yes, I'm still alive!

AND I've finally fixed major bugs in the game. The new release should be out soon!

#GameDev #Hayamichan

Working on the endings. You'll have to find them out yourself. The build (and mobile version) will be uploaded asap... show some patience xD

#MadeWithUnity #GameDev #Hayamichan

Working hard on the game, so you can play it (hopefully this month).

I think it might not be that scary, but good enough for my first #Horror game

#MadeWithUnity #GameDev #Hayamichan

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

The hide and seek event seems to work fine. Now I have to implement the hunt event when #Hayamichan sees you...

#MadeWithUnity #GameDev #Horro

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

Hey everyone!

How are you doing? @AntoineVanGeyseghem played #PixelEscape once again, be sure to check out his video:

https://www.youtube.com/watch?v=Ha0IfU5oMLI

I'd love to see your lets plays too, so definitely give it a try and share it with me!

Damn,

if this ain't spectacular, I don't know what is. The game has six different languages to select.

Special thanks to @FriendlyFrenchyFoxOff for translating. Be sure to check out his account. He rocks!

#MadeWithUnity #GameDev #Hayamichan

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Say no more!

I've finally added mobile controls. It took a ton of work to redo the input system, but now I can just export the game for android and everything should work