Game
Super Mario Bros Lethal Impact
1 year ago

Im doing this cause im gonna improve the backgrounds(i didnt add things cuz nes cant handle without external chipset, but now im gonna try to make something like a NES+ game)with NES color limit, no 16 bits sprites or too many colors at once.




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Explode o Nut

Why i choose to only use 2 colors + background and a max of 300x240, idk, i'm hungry so i will continue this later, hope you like this preview of one cutscene of Lethal impact :P.

Plantern and Cactus rework

WE ARE BACK :D

There were some issues that affected the development (not anymore)

(Maybe) we will do an overhaul.

(Baldfirepeacausewhynot?)

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Hubieron algunos problemas(ya se soluciono igual xd)

Quizas haremos un overhaul.

(Guisantecalvoparalabuenasuerte)

Funny (trying Deltarune chapter 2 snowgrave route cuz wanna play chapter 3 and 4)

MIND part 2(now is personal lmao).

I wanna show what i have of MIND level(Checkpoint, koopas have a smoother animation now and a placeholder for another cutscene at the end.

If ya liked follow the game :P

So, i'm gonna start with a "How to code" vids for my Patreon.

Doing basic stuff like recreating or explaining things of some old games.

The first video will be an explanation of PvZ waves code using the decomp

(Non related image)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)