Game
Super Mario Bros Lethal Impact
1 year ago

Im doing this cause im gonna improve the backgrounds(i didnt add things cuz nes cant handle without external chipset, but now im gonna try to make something like a NES+ game)with NES color limit, no 16 bits sprites or too many colors at once.




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Me after playing another cringy "horror" fangame walk sim with a bloody eyed character (so original)

im confused about who is saying that, Luigi or Luigi...

(WIP)

Cheap yet strong strategy

The ground plants logic is finally coded!

With the snow pea rework ground plants are now stronger!

(Snow pea shoots slower but now after 10 peas it will freeze a zombie)

WIP

New look for the game

Smol background 4 castle section of MIND level

H O W

it's been less than a day an already have more likes and views than the others WIP videos

Im testing a new style cuz why not (actually used this "Megaman Style" on the toadette level, so, ups lmao)

Now you can play as Luigi(Music and idle r placeholders)

Luigi will be playable on the first 2 levels(will be easy, ik some levels of the 0.1 were frustrating lmao)

I didnt show it, but ya can customize controls (A lot of people hate jump with Z).

The choices starts on "MIND" level, they will define what ending r ya gonna get.

i guess ya can understand the endings reading them so spoilin alert:

Endings

Royal regret.

Eternal king.

No hero.

Ruins.

A doodle of asgore i made cause #FridayFanartFriday

(i deleted it before, was unsure about posting this or not lmao)