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3
1 year ago

Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.

There is a bug with the drop through platforms that I will address at some point.




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A lot has happened since last update. I think I will let the video do the talking.

New enemy: flamer

Boss fight concept

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Simple switch, it does more than just open doors so if you see one give it a go.

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Concept for an inventory interface

HUD update

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

New enemy: kamikaze