
1
1 year ago
Next up
A lot has happened since last update. I think I will let the video do the talking.
Implemented the Shark enemy & water physics. Not sure if I will keep the sinking behavior as default though.
There is a bug with the drop through platforms that I will address at some point.
Concept for an inventory interface
New enemy: kamikaze
Boss fight concept
New enemy: Creepy Crawler
HUD update
New Boss fight concept
Simple switch, it does more than just open doors so if you see one give it a go.
New enemy: flamer
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