Game
Neamee

5 years ago

In the next week I planned to translate needed game texts and publish a game demo - beginning of the story in two first locations.




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Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress

Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character

Main character design changed.

Today's results of location visual corrections. Lightmaps rebaked, content added.

RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)

First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.

Added details to main character's look

And more Main theme music!

Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?

Level changing via portal procedure - very draft character animation