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Sound effects, camera shake, some camrea movement tuning and changes - Work in Progress
Active tasks I'm working on: 1. Camera behaviour corrections 2. Polising UI 3. Main character's active ragdoll 4. Foliage improvements at 1 and 2 locations 5. Adding some context-based animations for main character
Main character design changed.
Today's results of location visual corrections. Lightmaps rebaked, content added.
RPG parameters of any character in game Updated dynamically ("fallout" game style) and via distribution of upgrade points (most common style)
First (intro) location heading to draft finish. Added situational cinematografic camera (for elevator descending), some decorate props etc.
Added details to main character's look
And more Main theme music!
Added some plants to the location, and a shader with wind animation for it... Is this better or is it an excessive amount of detail?
Level changing via portal procedure - very draft character animation











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