π Read the full devlog article here:
https://michellerakar.blogspot.com/2024/02/the-nays-origins-devlog-4-mvp-ability.html
Next up
Here's the first dev log that I wrote last year when I started developing my Game Boy game, The Nays Origins! This one goes over my initial brainstorming and learning GB Studio.
In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:
This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
πΉοΈ Enter The Highrise Game Jam Before It Ends On May 5! πΉοΈ
Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam
Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-tβ¦
The jam has cash prizes! πΈπΈπΈ
Reflecting back on the development for Complex .net, I created a video where I talk about how we made the game here:
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.
Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam
In Biggert City Battle Show, build up your audience by convincing the townspeople that you have what it takes to win the show. Recruit them by helping out, giving items, or maybe even making them laugh. Made for this year's GGJ (theme: "Make Me Laugh").
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