Game
The Nays Origins

2 years ago

In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:




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In this #No_Hacks devlog, I go through final development. It mostly consisted of playtesting and polishing it with last-minute features. In this devlog, I dive into what that last week of development looked like.

This is my last game dev log for The Nays Origins! Included here is the link to the final game playable in both browser and on Game Boy. I talk through some final playtesting and physical aspects to wrap it all up!

I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-…

FUNDRAISER LIVESTREAM #SaveJim

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Last year, I made a game in Ren'Py for the "Only One of Any Asset" (O2A2) Visual Novel Jam 2024. Here's a video where I play through the game, Clove's Story.

In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.

Shop Crush is a hybrid visual novel, where you connect with customers, learn their characters, and untangle the dark, Literal Illusion puzzles about them.

The game's playtest has begun. We're celebrating with a quest!

Learn more: https://bit.ly/ShopCrushGJ

In this final #No_Hacks devlog, I talk about what I learned and my overall biggest takeaways from the project. There's also a link to play the game if you haven't yet.