Game
The Nays Origins

2 years ago

In my second dev log for The Nays Origins, I talk about how I wrote the story, made music, and designed the first level layouts on paper:




0 comments

Loading...

Next up

In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.

In this next #No_Hacks devlog, I headed into the final week of development on my RPG Maker Game Jam project! I finalized most of the art, so here's the progress I made on that.

In this next #No_Hacks devlog, I was able to get all of the core mechanics and game loop complete so far! Here's everything I accomplished in the first week on this project.

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

In this game dev log for The Nays Origins, I took a break from a lot of the actual development on my GameBoy game, other than playtesting, to work on the physical assets of the game. This included the box and cartridge art and instruction manual.

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I made a blog post where I talk about the process I went through to make my short visual novel, Clove's Story: https://michellerakar.blogspot.com/2024/07/cloves-story-o2a2-vn-…

At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:

@Benaiez is a Jolter to Watch and game dev! Follow @Benaiez before the quest ends on April 14 and you'll get Coins!

In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product: