📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-2-music-writing.html
📕 Read the full devlog article here:
https://michellerakar.blogspot.com/2024/01/the-nays-origins-devlog-2-music-writing.html
In this game dev log for The Nays Origins, I talk about some of the background art and puzzles that I created for my GameBoy game.
At the beginning of this year, my brother and I made a GGJ game, World Bub. I finally recorded a playthrough video of the game if you didn't get a chance to play it earlier this year. Watch the video playthrough here:
@Narwhalnut ![]()
is a Jolter to Watch who programs bugs in his game Insectile! Follow @Narwhalnut
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before the quest ends on December 16 and you'll get Coins!
This was one of our very first concepts when exploring ideas for our new game.
In this game dev log for The Nays Origins, I talk about some of the playtesting I did and how I created workarounds for bugs and limitations with the GameBoy. I also show some of the menus and the concepts I made before the final versions of those.
In this game dev log for The Nays Origins, I talk about how I made some of the custom music for the game and dive into making placeholder art to work towards the minimum viable product:
Thanks to everyone who hopped in to check out the new Winter Map in the Bandit Trap beta! Who all had a chance to play?
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